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Acanthus
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Acanthus


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Pet Melding Empty
PostSubject: Pet Melding   Pet Melding EmptySun May 17, 2009 1:44 pm

Exclamation I got this information off the actual ESO forum. I just thought I'd put it here for everyone to look at. Credit goes to Ruichi and Pet Professor.


Random Notes/FAQ:

A. once target pet is fearless, passionate, pious etc. (advanced type) then it wont change to any other type, no matter what the secondary type is. However! More stat points will most likely be transferred if both have the SAME type/affinity. Which adv. version of the types you get is completely random. (ex) If you have fierce and fierce = it could be fearless or arbitrary. advanced types can still use basic type skills. (ex) Fearless/arbitrary can still use Fierce skills. A Fearless target pet cannot turn back into a Fierce pet or turn into an arbitrary. Fierce and Bright = something weird. Cautious and Bright = something weird. Only guarantee is if the target one is the adv. version of it, such as Fearless and Bright = Fearless. Pious and Fierce = Pious.

B. for fusion/tank pets, a Fierce beastkin as your FINAL target pet is best, since beastkins have a high hp growth max. You share 50% of the dmg dealt on hp with your fusion pet, so fusion pets should have incredibly high hp.

C. INT does not affect how much a pet heals. INT affects dmg by pet skills. STR affects a pet's melee attacks.

D. chance of success in melding
1)100%(w/o tool) with tool(100%)
2)87.5%(w/o tool) with tool(100%)
3)75%(w/o tool) with tool(100%)
4)62%(w/o tool) with tool(92%)
5)50%(w/o tool) with tool(80%)
6)37%(w/o tool) with tool(67%)
7)25%(w/o tool) with tool(55%)
8)25%(w/o tool) with tool(55%)
9)25%(w/o tool) with tool(55%)
10)25%(w/o tool) with tool(55%)

E. inc/dec stats = depends on pet lvls. high lvl pets used throughout = better. The higher the lvls, the more amount of stats passed to the resulting pet. only the sheeps making up the [b] pet should be lv30. Target pet should be minimum lv80 to fully pass on 100% stats possible to resulting pet.

F. Fusion stats never change unless mutated. It ALWAYS keeps the fusion stats of the Target pet unless mutated.

G. Tokens = cheap, so use tokens for every meld. the one that inc % chance. Mutations Dont matter until the LAST one. Mutations = only changes appearance and fusion stats. HP Growth stays the same as predicted. Fusion stats are unimportant until that very last meld with [G] and [F]

H.
Fierce - Tanking/Fusion pets. high HP growth rate.
Cautious - Dmg Dealers. high INT growth rate. Good Dmging skills.
Bright - Healers
Normal - Throw it away.

I. In a meld, the greater the difference of HP growth between the two, the greater HP growth the resulting pet will have. calculations are: difference x ratio = result. which is why you start off with a sheep.

J. It keeps the target pet's affinity no matter what, but if secondary is the same affinity, apparently more stats are carried over to the resulting pet. with the sheeps, that doesn't really make a big difference, so it's ok if secondary isn't the same affinity as the sheeps. I'd say, just make [D] the same affinity and the target sheep for [A] the same affinity. The other 9 doesn't need to be the same affinity.

K. The KEY = the Secondary Pet. The more hp growth the secondary has, the better the result, so if u really wanted to, [A] could already be melded pretty high and have like 45+ hp growth already. each point counts!! For secondary pets, it's not the NUMBER of melds that matter, it's the HP growth!! Secondary pets with high HP growth is best.

L. Why are we melding to the 10th meld? 'cus the 1st and 10th meld has the best possible stats result. The higher it is after the 1st one, the better, which is the whole point of getting those sheeps. to have a low hp growth target pet and to make it the 10th meld on purpose.

M. Pet Affinities (Not Fusion bonuses) only affect the pets, not you.
1)Pyra: increased by 0.9 extra INT growth every level
2)Oora: increased by 0.9 extra STR growth every level
3)Widu: increased 0.3extra INT and 0.3 extra resistance growth every level
4)Unda: increased by 7.5 extra HP growth every level
5)Erda: increased by 0.3 extra defense and 0.3 strength growth every level

Fusion Bonuses
+Beastkin (come with Unda Fusion bonus)
+Humanoid (come with any of the 5 affinitys as Fusion bonus)
+Elementa (come with Pyra Fusion)
+Mechen (come with Oora Fusion)
+Haunted (Cant be tamed yet for us)
+Scalen (Cant be tamed yet - you get a fiesty whelp from the dragonkin quest though and its Fusion element is random)
+Florax (Cant be tamed yet)
+Aerax (Cant be tamed yet)
+Vena (Cant be tamed yet)

every pet has 2 basic fusion elements (minimum)....and possible to have 4 fusion elements (maximum), last 2 being random. the 2nd one is unique to each pet. More than one pet can have the same 2nd stat. example:

Cloudwisk Captains: Unda+1, eva+1
Hairy Pink Rhino: unda+1, eva+1
Ferocious Furnace: Pyr+1, eva+1
Erugan Mauler: random, eva+1
Saberclutch Bullero: random, eva+1

Brigand Barbarian: random, acc+2
Snowdrift Tarkuso: unda, acc+2
Shaharazad Broomrider: random, acc+2
Terracotta Terror: pyr+1, acc+2
Foxero Guardian: random, acc+2
no mechen pet comes with acc+ as the 2nd basic stat.

N. skills of secondary can never be passed on. there should be a tool that can maintain the skills of the target pet if you need it.

O. No matter if the two pets melding are the same, there is still a chance of mutation. If it's mutated, its appearance/fusion stats will change. It can even turn into some random pet that doesn't look anything like the target/secondary. The % chances of all this happening and which ones change depend on which meld it's on. The basic guide on official site has more info.

P. To get a pet with high rank to get lv90 pet rank req.500 dmg skills:
1)must have 4fusion elements
2)flame and metal affinity is the best
3)str and intell limit of a pet must be high(10-13)
4)HP limit is not that important since it will not have a huge effection to pet's ranks. Still important for all pets to have high hp so it can survive =]

Q. To have INT+ or STR+ growth pets instead of hp growth, make sure your [A] has high INT/STR+ growth (~4.00+) and is Bright to have both stats increased and cautious to have only int increased. [A] must be melded 10 times already with lv30 pets. Your target pet for [b] should be the same type Silver Warrior, the other ones going in to make [b] are still sheep. all other instructions are the same as the HP growth+ steps, except replace "fierce" in guide with "bright" or "cautious" depending on which you'd like. Read point S of FAQ.

1)Bright: raise str and int. both by same amount. int should inc same as cautious.
2)Cautious: raise int
3)Fierce: raise HP
4)Normal: raise every status ,but @ a very small rate..

***in order to pass 100% status of secondary pet to target pet...target has to be at least lvl80. secondary should be lv60 minimum. This is especially important for INT+/STR+ pets to end up with high stats.

R. To have a high +INT/+STR growth, and have the result be Cautious or Bright instead of Fierce, AND a pretty high hp growth (but not as high as it could be with a Fierce pet): Well. mix and match? = ="

just make sure that the target pet is the adv. version of the type you want the resulting pet of that meld to be. I'd say, [A] would definitely have to be already melded. Maybe make it Fierce all the way to make [A] until the last target pet to make it, the last target pet should be Pious or the adv. form of bright/cautious... then you'd have an (for ex) Pious pet with a lot of hp growth.. then use that as your [A]. Since it's Pious that should fix the INT+/STR+ growth problem... o.o right?


S.****edit***if [A] is 10 meld and has a very high amount of growth for w/e stat you want, then it's possible to skip to [E] or even greater in terms of having just as much growth as if you did it the normal way. To increase it further, you'd then have to meld that (secondary) to a 0meld pet of same type/affinity (target)... meaning start from step 7.****

========FAQ ENDS HERE================

To get a High hp growth pet, in this case Fierce cus you're using sheeps:

*Read point S of FAQ.

1) have a secondary pet (name: [A] for reference) (lvl 30+) with high hp growth. this pet can already be melded. Must be fierce or some advanced fierce stat like fearless. To have an even stronger pet than what results from this guide, THIS PET should have wayyyyyy higher growth rates. Remember tho, that there is a max CAP on each growth, depending on your final target pet's race, so don't push it or you end up losing money.

2) go catch 10 sheeps. This pet is located in the southwest on the mini map in the second city,before the river. Look at point J in FAQ.

3) train all 10 sheeps to lvl30.

4) choose 1 sheep [b], the one with same affinity as [A], as target pet. meld other sheeps to it. now [b] is only 2+HP growth, 9 melds...

5) train [b] and [A] to lv60-70 minimum. 70 = good/decent. best/most recommended results = both lv90. see melding previews before deciding to meld, if not satisfied, lvl them higher.

6) meld [b] = target. with [A] = secondary. Now you have a 10 melds,60+HP growth pet [C].

7. Go find a 0meld fierce pet.(min.lv80) = target pet [D]. the [C] meld = secondary. have a meld preview before melding,make sure your secondary is able to pass all HP growth to the main....IF not,train secondary to higher level.

8 ) you now have a 1meld pet with 60+HP growth [E] ..now go found some lv30 fierce pets, use as secondary, and meld your pet 10times. now you have a 10 meld pet with 70+ hp growth [F].

9)YOUR PET's Fusion stats DO NOT MATTER if your pet is NOT for FUSION/TANK purposes.

find a FINAL PET with GODLY FUSION STATS [G]. make sure it's:

1.must be fierce type

2.same affinity as secondary

3.good fusing status. no. GODLY. using so much money, it BETTER be godly.
Godly = eva/eva/eva, acc/acc/acc/ unda/eva/eva. unda/eva/acc. unda/acc/acc. depends. replace unda with w/e affinity your character needs. basically any combo of eva or acc, 2 lines minimum with them, plus a line of affinity (not required to be godly) is good. All the other fusion stats suck so don't bother. the % ones only go by your basic stats, Affinity+ in your dmg skill area is better than INT+ etc in my opinion. 16 INT is nothing.. 16 Affinity is something when it comes to your dmg. Even if for healing. Seriously, 16 INT (ex) isn't going to increase your heal enough to make it worth a line. Just substitute it for some dmg.

4.low HP growth rate.

5.race of pet is very important: recommended beastkin cus they have a high Hp growth limit (at least 90 hp growth limit cap)

9) Finally, train [G] to level 70 (min), [F] to 70 (min). meld. [G] = target pet. [F] = secondary pet. USE A 100% NO MUTATIONS ITEM just in case. JUST FOR THIS ONE MELD. if it mutates, ur screwed and have to do everything all over again from step 1. result in a pet with 75+ or even more HP growth.
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Acanthus
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Pet Melding Empty
PostSubject: Taken from main ESO site:   Pet Melding EmptySun May 17, 2009 1:51 pm

Pet Melding

1) Melding can be done in Pokari City at the Ancestral Forge.

2) Melding consumes Spirit and has a service charge.

3) Melding requires a character of LV 30 or above and and two Pets; a target pet and a source pet.

4) The higher the level of your Pet, the greater the chance of a successful Meld.
1) Upgrading Attributes:

1) Possible Results of Melding:

* a) Failure
*
o i. The target pet's max Life is reduced by 5,000, the source pet is consumed and the times the target pet has Melded remains unchanged.
o ii. System tells you that the Melding failed.
* b) Common Success
*
o i. Target pet's level drops to 1 and the source pet is consumed.
o ii. Target pet's attributes are improved.
o iii. System tells you that the Melding was successful.
* c) Great Success
*
o i. Target pet's level drops to 1 and the source pet is consumed.
o ii. Target pet's attributes are improved.
o iii. System tells you that the Melding was a great success.

2) Improvements from Melding

*
o a) Target pet's base attributes and Growth Rates will be increased.
o b) Unless the process fails, no deductions to attributes will happen.
o c) The more times a pet is Melded, the lower the bonuses to attributes and Growth Rates.

3. Changes to Pet's Gender

* 1) Male + Male = 100% Male
* 2) Female + Female =100% Female
* 3) Male + Female =50% Male and 50% Female

4. Attitude Evolution (Combat-Oriented Pet Only)

* 1) Fierce, Cautious, and Bright pets may have their Attitudes changed through Melding.
*
o a) Fierce pets could evolve into Fearless and Potent pets.
o b) Cautious pets could evolve into Sensible and Wild pets.
o c) Bright pets could evolve into Passionate and Pious pets
o d) Normal pets will not have an Attitude Evolution.
* 2) The more the Melded Times, the easier the pet will have Attitude Evolution.

5. Appearance Inheritance and Mutation

* 1) About Appearance:
*
o a) Each pet has its own distinctive appearance.
o b) Through Melding, pets can acquire a new appearance and its corresponding traits.
* 2) Possible Appearance Changes:
*
o a) The new pet has a 100% chance to inherit target pet's appearance and its distinctive skills.
o b) The new pet has a 100% chance to inherit source pet's appearance and its distinctive skills.
o c) The new pet has a 50% chance to inherit target or source pet's appearance and its distinctive skills respectively.
o d) The new pet can have an appearance mutation, resulting in an appearance different from both the target pet's and the source pet's.
* 3) Details:
*
o a) In the first Melding, the new pet will inherit target pet's appearance.
o b) In the second Melding, the new pet has a 50% chance to inherit target pet's or source pet's appearance respectively.
o c) From the third Melding, the new pet would be more likely to have appearance mutations.

6. EXP Modification
New pets typically inherit the target pet's EXP modifications. The more times a pet is melded, however, the more likely the new pet will not retain EXP modifications.
7. Pet Skills

* 1) In the first three Melds, the new pet will fully inherit the target pet's skills unless Appearance Mutation happens.
* 2) From the fourth Melding on, the new pet will have a chance to forget some of target pet's skills. The more times the pet is Melded, the higher the chance that the new pet will forget some of the target pet's skills.
* 3) An inherited skill will be unavailable if the skill's level is higher than the new pet's level.

8. Skill Slots

* 1) When target pet's skill slot amount is equal to source pet's, no changes will happen to new pet's skill slots.
* 2) Generally the new pet inherits target pet's skill slot amount when target pet's skill slot amount is unequal t source pet's. However, as the Melded Times value grows, situations below would happen:
*
o a) When target pet has more skill slots than source pet the new pet will have 1 less skill slot than the target pet.
o b) When target pet has less skill slots than source pet, the new pet will have 1 more skill slot than the target pet.

9. Element Predilection:

* 1) The new pet will not receive Element Predilections if the target pet does not have any.
* 2) If the target pet has an Element Predilection:
*
o a) Pets of Normal Attitude will have a random Element
Predilection after Melding.
o b) Pets of other Attitudes will inherit target pet's
Element Predilection.

10. Other Rules:

* 1) The new pet's Condition, Belly, and Mood will be the
average of the target pet's and source pet's.
* 2) The new pet will have reduced maximum Life.
* 3) The new pet will inherit the target pet's Fuse Bonuses, as
well as having its level reset to 1.
* 4) The 'Melded Times' increases by 1 after a successful Melding.
* 5) The new pet will inherit target pet's Marriage status, EXP Ratio,
Identification status, and Skill Comprehension setting.
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